Wow
I was chuckling the whole time. Very well done in a very pleasingly simplistic way.
Also, WHAT A TWIST!! Who would've guessed that the purple guy was the brother!! Aahh!
Wow
I was chuckling the whole time. Very well done in a very pleasingly simplistic way.
Also, WHAT A TWIST!! Who would've guessed that the purple guy was the brother!! Aahh!
Dude, way to spoil the ending :(
Fairly... Okay...
It was... okay. The game was incredibly simplistic, and I don't know if I missed a ling or something somewhere (Which is very possible), but It was just trial and error to figure out which enemies to jump on, and which to not jump on. After a while of playing, it just got monotonous and boring. It also didn't seem to get any harder, but I dunno. I only played up until about 250 points.
Nothing that hasn't been done before.
Decent, but nothing that hasn't been done before.
Pretty cool...
Fluid motion, and controls, pretty fun to play. I only have a two gripes:
Flying off of the screen and instantly reappearing in the middle of everything is a pain in the ass. I'd put some boundaries along the edges that you would bounce off of.
My second complaint is that missiles, asteroids, and other things will often explode, signifying that they crashed into the alien ship and taking health along with it, even though the objects weren't at all close to the ship in the first place.
Pretty bad.
The best part about this game was the music.
This game could've been fun if it was actually challenging. I would suggest not giving the option to control Navi with the mouse, and stick to the clicking mechanism, otherwise it's simply way too easy. If you WERE to keep the controlling by mouse in, make the level way longer, and increase the speed continuously until someone crashes.
It does increase continuously and i guess the levels should be longer. Thanks.
Am I cool yet?
Age 33, Male
Pro Freelancer
Sarasota, Florida
Joined on 1/18/09